Gorillaz vs. The Killers - Somebody Told Me vs. Feel Good Inc
This is the greatest thing
STOP WHATEVER YOU’RE DOING AND LISTEN TO THIS. NOW.
swiss fuCKING CHEESE
this is perfect in every way
FOUL PLAY LAUNCH TRAILER
Foul Play is a new side-scrolling brawler where you play the role of Baron Dashforth who takes players on a journey across 22 recollections of Dashforth’s adventures played out against the backdrop of a stage performance. Environments and enemies drop in like an every changing play which gives the game a cute aesthetic that reminds me of Black Knight Sword.
Foul Play has both single player and co-op (local and online) support which brings a second player in to control Dashforth’s companion, Scampwick. It looks like smashing fun and I can’t wait to download and give it a whirl.
Foul Play is available now on Xbox Live Arcade and PC (Steam) for only $14.99.
Every year in June, a brave group of daredevils in the city of Alesund, Norway stack up hundreds of wood pallets to a height of over 130 feet, which they then light on fire in celebration of Midsummer and John the Baptist’s birthday.
Norway: where they build monuments and burn them because metal.
only in my homeland.
I thought it was going to be some inspirational art installation about teamwork and stuff BUT THEN IT WAS A PILLAR OF FIRE AND IT JUST GOT EPIC
THE BEACONS ARE LIT
THE BEACONS OF MINAS TIRITH ARE LIT
GONDOR CALLS FOR AID
It’s a good feeling to see what a musician has created and can create when they hold their instrument rather than just seeing the face value “I can play this thingy and here’s a song I made with it” side to it. I feel that it’s definitely one of the defining lines of what it means to be a musician, and sorry I have to get all deep and shit, but there’s just an energy that radiates from this picture that I’ve noticed is similar among other great musicians, yet it manages to be unique to their own talent
DYING LIGHT BRINGS SOMETHING OLD AND NEW TO THE ZOMBIE SURVIVAL GENRE, MY IMPRESSIONS
Before I sat down to play Dying Light today, I already had ideas of what to expect from the game— a Dead Island-type game with the implementation of parkour.
Initially my hunches were correct. Once I got further into the game though, I found that there was more bite than I had expected.
During my gameplay session I was accompanied by the ever-friendly and extremely patient (I died a lot!) Maciej Binkowski, one of the game’s designers. He provided background on the game and provided hints when I got stuck or died.
Through my conversations with Binkowski, and discovered from playing the demo, one thing was evident—this wasn’t a Dead Island game. This wasn’t even your typical zombie survival game. It was fiercer, more hectic, and better.
Dying Lying is more about surviving the zombie outbreak than it is about taking down all the zombies. At it’s core it’s built around a realm of realism that is uncommon in zombie games. You aren’t supposed to take on all the zombies. You are equipped to do so when necessary, but that’s not the point. The point of the game is freedom of movement and avoidance and the open world setting really encourages discovery.
I died a lot during my my gameplay session. Every time I died it was because I was taking a risk that I would normally take in a zombie survival game and not because Dying Light was overly difficult. This was evident when I would take a new approach after respawn or follow Binkowski’s advice.
Binkowski’s advice was particularly useful when night finally came. The game features a dynamic day/night cycle. During the day is the time to collect resources for your base while night is all about staying the hell away from the zombies because they evolve and become easily aggro’d.
This was also another moment in my play through that really differentiated the game from Dead Island or any other zombie survival game for that matter. The enemy AI during the night became more feral and unpredictable and left me constantly running from them until I finally made it back to my base.
By this time I had a white-knuckled grip of my PlayStation 4 controller because every step I ran led me into another crowd of enemies that were actively pursuing me. I had to frantically use my surroundings to jump, scale, and maneuver through the masses to my final destination. It was awesome!
While it’s sometimes hard to get a feel for a game by just playing a demo, with Dying Light, it looks like Techland may have learned from past mistakes and is delivering the zombie survival game that many of us were hoping to get from Dead Island.
I need to get these two shirts and rotate between them forever